by iChun
0
votes
3,651
views
302
downloads
  • This mod adds a way for the server to calculate the number of deaths a player has (since its installation).
  • It will also notify the player of the death count and ranking on the server (Configurable)
  • It can also save deaths for a single session or export deaths to a Text file.
  • Also has leaderboards!

 

by iChun
-8
votes
3,654
views
195
downloads

Very simple mod. Clientside. Plays a configurable sound when Minecraft loads and reaches the Main Menu.

It’s called “Ding” because that’s the sound that plays when you pick up an XP orb.

 

0
votes
3,796
views
439
downloads
Adds large dungeons to the world. Look for the entrance with a ladder leading down surrounded by a cobblestone pattern.
-3
votes
4,272
views
302
downloads

This modification makes 'shining' items (default: Torch, Glowstone, Glowdust, Lit Pumpkin, Redstone, Lava Bucket, powered Minecart) illuminate everything around them if,

  1. The player has them equipped. (In Hand/Armor).
  2. They are dropped on the ground.
  3. Another player has them equipped in Multiplayer.

On top of that, burning Entities shine light, and Creepers about to explode light up!

You may add any Item ID you wish as shiny item, via the settings file. Also supports armor items!

 

  • Rewritten from scratch to be a FML Coremod for Minecraft 1.4.2, requires Forge
  • Boosted efficiency A LOT, I'm positive it cannot be done any better now
  • Dynamic Lights is now modular! See readme!
  • Configuration files for Dynamic Light modules can now be found at /config/
  • Global toggle Button can now be configured via Controls Menu.

 

Toggle button InGame:

 

The key is "L". You can turn all dynamic Lights on/off with it. The button can be rebound using the ingame options.

 

There is no limit to the number of lights you can create, note however they are fairly FPS-costly. You can disable modules to obtain better FPS!

 

I recommend using Optifine for replacing Notch's funky render code with slightly less funky rendering code.

 

The mod works in Multiplayer, yet is clientside, it cannot lag servers. Note however 'dropped' light sources will not necessarily prevent Mobs from Spawning, and neither will your handheld light.

 

Note: DO NOT INSTALL THE COREMOD ON SERVERS! It will crash on load.

How the config syntax works:

 

[DynamicLights_thePlayer, DynamicLights_dropItems and DynamicLights_otherPlayers configs]

 

Possible Setups:

  • X := simple ID X, wildcards metadata
  • X-Y := simple ID X and metadata Y
  • X-Y-Z := simple ID X, metadata range Y to Z
  • A-B-C-D := ID range A to B, meta range C to D

 

There is a default value used as "setting", you can specify one by appending "=x" to the ID part.

Valid Entry examples:

50

Torch BlockID, 50, will use the default light value (15).

 

35-* (equals 35)

Wool BlockID, covers all wool metadata/colors.

 

35-2=12

Wool BlockID, 35, magenta subtype (meta 2), will use a light value of 12.

 

35-2-5

Wool BlockID, accepts metadata range [2..5].

 

314-317-*-*=15

Item ID range [314..317] covering golden armor, wildcarded meta/damage which means any value goes.

Also unnecessarily specifying the default light value of 15, you could leave =15 out aswell.

 

You can also substitute block/item IDs with their untranslated String values, useful for mod items.

tile.cloth is the same as 35, so tile.cloth-2-5=10 is valid.

item.helmetGold-item.leggingsGold-*-* is valid too.

 

Values that cannot be mapped to anything will be logged and ignored

7
votes
9,015
views
1,512
downloads
Have you ever dreamed of emerald tools, armor or both ?! This mod makes it possible! The mod adds:

- the 5 tools (Pickaxe, Axe, Hoe, Shovel, Sword)
- a new dimension (Can cause laggs!)
- an Emerald Battleaxe
- an Big Emerald Sword
- an Emerald Golem
- a new cool staff
- the armor + potion effects
- Emerald Lamp + Torch
- Emerald Rods -> Emerald Dust
- Emerald Fire
- a Emerald Furnace
- a better bow + arrows
- an Emerald Apple
- Flint and Emerald
- a new biome
- an Emerald Cow
- an Emerald Rod (Kill the cow to get them!)
- an Emerald Plant (like carrots) + Seeds
- Emerald TNT
- Emerald Beacon (Just beam;
- villager trades
- Emerald Star
- Emerald Cake
- Emerald Katana
- Emerald Khopesh
- Emerald Bone
- Emerald Wolf
- Emerald Doors (Emerald Block; Emerald Obsidian)
- Emerald Potion + Splash Emerald Potion

by boni
-1
votes
2,886
views
132
downloads

This is a small mod that adds exactly one item: a Test Dummy. The dummy can be placed in the world, where it'll stand silently, judging your every action. It'll wiggle funny if you hit it, screaming large numbers of damage at you. It can be dressed up to look even more awesome. This will please the dummy, making the numbers smaller.

TL;DR: Testdummies show damage dealt to them and can be equipped with armor

Usage:

  • Right click on a block with a test dummy to place it
  • Clicking on the top of a block will rotate it towards you
  • Clicking on the side of a block will orient the dummy 90° to that block
  • Right click it with an armor piece to equip it
  • Sneak+Right Click with an empty hand to unequip armor. From Top to bottom.
  • Sneak+Left Click with an empty hand to dismantle the test dummy
6
votes
5,813
views
4,252
downloads
This mod completely removes the random aspects of the enchantment table and allows you to pick what enchantments YOU want on your items! This mod also has support for non vanilla enchantments!
3
votes
4,098
views
891
downloads
Ender Zoo Adds bunch of new ender mobs and tree new explosives to minecraft.
by Kroeser
3
votes
5,275
views
520
downloads
This mod basically adds various evil things to Minecraft, from everything such as little flying monster that will follow you around and try to poison you, to bottles that allow you to store and control the weather.
1
vote
3,422
views
167
downloads

A simple Minecraft mod that speeds up leaf decay after you cut down the wood in a tree. By default it will only take about five seconds before all leaves are gone.

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