7
votes
15.9K
views
1,512
downloads
Have you ever dreamed of emerald tools, armor or both ?! This mod makes it possible! The mod adds:

- the 5 tools (Pickaxe, Axe, Hoe, Shovel, Sword)
- a new dimension (Can cause laggs!)
- an Emerald Battleaxe
- an Big Emerald Sword
- an Emerald Golem
- a new cool staff
- the armor + potion effects
- Emerald Lamp + Torch
- Emerald Rods -> Emerald Dust
- Emerald Fire
- a Emerald Furnace
- a better bow + arrows
- an Emerald Apple
- Flint and Emerald
- a new biome
- an Emerald Cow
- an Emerald Rod (Kill the cow to get them!)
- an Emerald Plant (like carrots) + Seeds
- Emerald TNT
- Emerald Beacon (Just beam;
- villager trades
- Emerald Star
- Emerald Cake
- Emerald Katana
- Emerald Khopesh
- Emerald Bone
- Emerald Wolf
- Emerald Doors (Emerald Block; Emerald Obsidian)
- Emerald Potion + Splash Emerald Potion

7
votes
13.4K
views
1,336
downloads

Welcome to Project Superhuman. This mod adds armor sets for different superheroes from Marvel and DC. Each character has unique abilities which are admittedly quite fun to play with. None of the suits or items are craftable by default (this can be changed in the config). Instead, as you kill mobs, they will drop points that are collected similar to experience. These points can be used to "purchase" costumes. In addition to points, mobs will also drop Blind Bags. When right-clicked, the bag is opened and a random armor piece is dropped. This is inspired by collectible card games where early on you will get mostly unique pieces but the more you get the harder it is to find the pieces you actually need. This is intended to promote trading with friends as is the case with CCGs. Additionally, there is a block, the Point Converter, that can consume your extra armor pieces and turn them into points. To get started with "purchasing" suits you will need to do some exploring to find dungeons, blacksmiths, or strongholds. In these places you will find the HeroSuits catalog. This catalog has a description of each character. It also serves as the "store" for buying individual costume pieces as well as blind bags. The point converter can also be found here. Please leave feedback and enjoy the mod.
 

by Azurn
6
votes
10.7K
views
2,862
downloads
This mod adds:

4 new classes:
3 swords
1 Battleaxe
1 Shield
4 new armors
1 Bow

1. Choose your class from the creative tab
2. Get your stuff from the chest and press the button for another bow
3. Count down
4. Kill each other!
5. Objective: destroy the others castle

Dr. Cyano's Wonderful Wands add a magical flair to your Minecraft game without breaking it. The wands are balanced around mid to late game, requiring lots of emeralds and gold. The most powerful wand, the Wand of Death, requires Wither Skulls to craft, making it a serious investment for a dedicated mob slayer.

This mod also adds Wizard Robes and the Wizard's (and Witch's) Hat. The Wizard Robes can be dyed any color and they combine the enchantability of gold armor with the durability of iron armor (but provide less defense than leather armor). The Witch's/Wizard's hat can absorb potion effects, making them permanent so long as you wear the hat (can be disabled in the config files).

by Flan
6
votes
10.8K
views
853
downloads
The basic mecha pack, with mecha upgrades and three powerful mechas, designed to help increase mining efficiency and for armoured combat.
by TeeLuk
6
votes
11.1K
views
1,129
downloads
this mod gives you armor with that you can do special things

<- Cape: You can glide with it

<- Speed Legs: You can run faster

<- Diving Helmet: You do not drown under water

<- Fireplate: You can't die in Lava/Fire with it - inflames all mobs in a area of 2 blocks - if you press G, a 5x5 field of fire will appear | if you hold the G button a while before you released it, the field will increase by 1-10 blocks (max = 15x15 blocks)

<- Heavy Boots: You're slower and you fall faster (dont ask me why there are such boots, it wasnt my idea)

<- Spring: Is needed to craft something

<- Jump Boots: You can jump higher (5 Blocks) - no falldamage

<- Magic substance: Is needed to craft things - You dont need to craft it in this order

<- Magic Boots: If you go over special blocks, they will be other blocks
|previous block -> next block (if you go over it)|
water->ice
lava->obsidian
dirt->grass
cobblestone->cleanstone
gold/iron/coal/diamondores->cleanstone (1gold/iron/coal/diamond jumps out, actually its only to break down faster)

<- Hover Boots: You can go over water/lava and if you are on air and hold the space button, you glide a short time

<- Obsidian Plate: You get no falldamage

<- Chain: Is needed to craft chain armor

<- Chain armor: Its the chain armor that is already ingame...

<- Slime Helmet: (from SlimeCraft) You can stick and move on the ceiling

<- TNT Plate: If you press G, it produces a explosion at your place and you dont get hurt from this explosion

<- Flower Plate: Sometimes it spreads flowers 1 block next to you if its a grass block

<- Rocket: Is needed to craft something

<- Jetpack middle: Is needed to craft something

<- Jetpack: If you press the jump-key, you'll fly - No falldamage - If you put on the speed legs you are faster by flying

<- Skates: On the land your slower but on ice you dont slip and your faster

<- Pork Armor: If you put on all the armor stuff, you'll get half a heart every 10 seconds

<- Cooked Pork Armor: If you put on all the armor stuff, you'll get a heart every 10 seconds

<- Time-Helmet: If you put this helmet on, the time will speed up

<- Doublejump Boots: You can jump 2 times

<- Dispenser Plate: If you have arrows in your inventory, the plate will shoot the arrows automatically on all mobs in a area of 10 blocks

by Shinoow
5
votes
18.2K
views
841
downloads

In the world of Minecraft you have 3 dimensions, the Overworld, the Nether and the End. The Overworld is the place where you live, the Nether is the hellish place where you get materials used later, and the End is where you fight the Ender Dragon. One thing in particular that isn't defined in Minecraft is a world of the dead (you could essentially call the Nether a world of the dead, as that world contains a large amount of dead things among the other burning entities), the Underworld, the Abyss, and that's where this mod kicks in, by opening the gates of a world composed of death, a place where the absence of life has let a darkness take over what might've been a peaceful place. 

What my mod gives you is the opportunity to go beyond death (while still being alive), by crossing between 3 dimensions placed on top of each other like layers (where each one takes you further down into the darkness). These dimensions are the Abyssal Wasteland, the Dreadlands and Omothol. The Abyssal Wasteland contains more "regular" dead beings (skeletons, zombies, ghouls, spectral dragons, cudgel-wielding skeleton goliaths), and a boss who is the reanimated remains of a long dead dragon, brought back to life through the use of a altar. The Dreadlands contains mutated demonic abominations (and a large three-headed behemoth, guarding the component required to advance to the last dimension). Omothol is the final dimension, and also the one that is currently incomplete. Inside Omothol you can face the ancestral breed of the ghouls found in the Abyssal Wasteland, not to mention the evil demon who guards the Abyss (who currently also is incomplete). From one perspective, you could say Omothol is the most friendly dimension among the three, with it's inhabitants of nameless beings willing to trade goods with other life forms capable of making it this far (but if you were to, say, hit one, you will suffer the wrath of them).

Now, enough about the dimensions added by the mod. In the Overworld you will find 6 new biomes, the Darklands (could count as a more evil version of the regular biomes, with a plains version, a forest version, a more elevated version, a mountain version and the regular, which is a mix between a forest and the plains) with it's purple terrain and nightly undead population (among the regular Overworld entities that appear during night). Then there's the Coralium Infested Swamp, which is a Swamp converted by the influences of Coralium (a element commonly found in the Abyssal Wasteland). In this biome you can entities made out of antimatter (which can be found in liquid form here, very lethal), who explodes if they collide with their normal counterparts, thus following the antimatter principle.

In mob ways, this mod offers a large quantity of undead mobs, with the exceptions of the living shadows and the anti-mobs. Among these are the Depths Ghouls, found in Darklands biomes, any Swampland or Ocean, and within the Abyssal Wasteland. Then there's the Abyssal Zombie, which is a new breed of Zombies made through interactions with the Coralium Plague. Abyssal Zombies are hostile towards normal Zombies (as they kill them to spread the plague even further), and can be found within the same biomes as the Depths Ghouls (apart from these also spawning in the End). There are a lot more entities, and quite frankly it would take a lot of text to cover all of them here. A bit further down I will explain a way to easier obtain this information.

In block ways, you can find 7 new stone types, among them Darkstone (found in the Darklands), Abyssal Stone (found in the Abyssal Wasteland), Abyssalnite Stone and Dreadstone (found in the Dreadlands), Omothol Stone (found in Omothol) and Coralium Stone (created by pouring Liquid Antimatter on Liquid Coralium, found in the Abyssal Wasteland). There are also 2 new types of wood, called the Darklands Oak and the Dreadlands Tree, found in their respective locations. There is also a lot of new ores added, among them the Abyssalnite Ore (found in the Darklands and inside the Dreadlands), Coralium (found inside ocean biomes, swamps and the Abyssal Wasteland in many different forms), and Nitre (found in any Overworld biome), which doesn't have that much of a use yet. There are also "abyssal" versions of regular ores found in the Abyssal Wasteland (most regular Overworld ores except redstone and coal, Tin, Copper and Nitre).

In item ways, you can find anything from tools and armor to flesh made from antimatter. There are Armor sets and Tools for each new material added (Abyssalnite, Refined Coralium, Dreadium, Ethaxium), some special sets for each material (apart form Ethaxium) which requires additional materials. You can find a range of new foods, among them Fried Eggs, Food on A Plate (you can create Iron Plates and put regular food on them to amplify it), MRE (meal ready to eat), various types of flesh dropped from the mobs (which is very unhealthy).

Among the items is also the Necronomicon, which is the information book for this mod. A Necronomicon can be crafted by surrounding a Book with Rotten Flesh (but place a Iron Ingot in the bottom and top right slot). In each dimension, you can empower the Necronomicon by surrounding it with a piece of flesh from a mob found there, which unlocks new knowledge in the book. The Necronomicon is currently under development, but it has information that covers the mod progression and information on materials found in each dimension. Later on you will be able to cast spells with it, and perform rituals in order to obtain certain things (or summon beings from beyond).
 

Mod includes:

 

 

  • 5 new types of stone, called "Darkstone" (It's 20% stronger than regular stone), "Abyssal Stone" (generates within The Abyssal Wasteland, "Dreadstone", "Abyssalnite Stone" (generates along with Dreadstone in The Dreadlands), and "Coralium Stone" (created from pouring Liquid Antimatter on Liquid Coralium). All of the stones have brick equivalents.
  • New tools, 5 types so far, Darkstone, Abyssalnite, Coralium infused abyssalnite (2x the stats of abyssalnite with special abilities), Refined Coralium and Dreadium.
  • 6 new type of armor, Abyssalnite, Coralium Infused Abyssalnite, Dreaded Abyssalnite, Refined Coralium, Plated Coralium, Depths, Dreadium and Dreadium Samurai.
  • 7 new overworld biomes, called "Darklands", "Darklands Plains", "Darklands Forest", "Darklands Highland", "Darklands Mountain", "Coralium Infested Swamp" and "Coralium Infested Ocean".
  • New mobs, so far 16, the "Depths Ghoul", the "Abyssal Zombie", the "Evil Pig" (a hostile pig that looks like a normal one), the "Spectral Dragon", the "Skeleton Goliath", the "Shadow Creature", the "Shadow Monster", the "Shadow Beast", the "Demon Pig", the "Abyssalnite Golem", the "Dreaded Abyssalnite Golem", the "Dreadguard", the "Dread Spawn", the "Dreadling", the "Spawn of Cha'garoth" and the "Fist of Cha'garoth".
  • A new trader mob, called the "Remnant". They spawn in the 3rd dimemsion, but can also be created by pouring Liquid Antimatter on a Villager.
  • 11 "Anti-mobs", including the "Abyssal Anti-Zombie", the "Anti-Bat", the "Anti-Chicken", the "Anti-Cow", the "Anti-Creeper", the "Anti-Ghoul", the "Anti-Pig", the "Anti-Player", the "Anti-Skeleton", the "Anti-Spider" and the "Anti-Zombie". All Anti-mobs explode if the collide with their normal counterpart (except the Anti-player).
  • 4 boss mobs (known as "Asorah, The Fallen", "Cha'garoth, The Dreadbeast", "Sacthoth, Harbringer of Doom" and "J'zahar, Gatekeeper of The Abyss"). J'zahar currently isn't complete, while the others have been fully implemented (but Asorah could use a few small improvements).
  • A new dimension, The Abyssal Wasteland, a dimension filled with undead monsters, where you can find abandoned strongholds with the use of "Powerstone Trackers". There's a boss here called "Asorah, The Fallen" who can be summoned through an altar made from various materials.
  • A second dimension, called The Dreadlands, a desolate red dimension filled with Abyssalnite Golems and Dreaded Abyssalnite Golems, who constatly fight each other. There's also numerous Dread-plagued monsters found here, along with the Dreadguard, who guards the fortress of Cha'garoth in the Dreadlands Mountains.
  • A third dimension, called "Omothol", a realm consisting of structures built on floating islands, where you'll face "J'zahar, Gatekeeper of The Abyss". This dimension is currently a work in progress, so currently only the islands generate, without buildings nor mobs.
  • 14 new ores, known as Abyssalnite, Coralium, Nitre, Abyssal Coralium, Pearlescent Coralium, Liquified Coralium, Abyssal Iron, Abyssal Gold, Abyssal Diamond, Abyssal Tin, Abyssal Copper, Abyssal Nitre, Dreaded Abyssalnite And Dreadlands Abyssalnite. The first 3 are found in the overworld (Nitre appears anywhere, Abyssalnite appears in the Darklands biomes and Coralium appears in Coralium Infested Swamps and ocean biomes), the 9 after are found in The Abyssal Wasteland (first dimension), and the final 2 are found in The Dreadlands (the second dimension).
  • The "Oblivion Deathbomb", a heavily engineered explosive that can destroy anything except bedrock (and which spawn "Sacthoth, The Habringer of Doom"). The ODB (shortened version of the name) has a core which can also be used as a fairly strong explosive (stronger than tnt).
  • 3 new Machines (called the "Crystallizer", the "Transmutator" and the "Engraver"). The Crystallizer can convert elements into crystal, while the Transmutator can transmutate various elements (and also convert crystals back into base components). The Engraver can be used to engrave blank coins (crafted by placing ingots in a plus sign formation, with a piece of flint in the middle).
  • 2 new trees (called the "Darklands Oak", and "Dreadlands Tree"). The Darklands Oak is found in various Darklands biomes, while the Dreadlands Tree is found within the Dreadlands Forest biome, located in The Dreadlands.
  • 4 new enchantments, "Coralium", "Dread", "Light Pierce" and "Iron Wall". The Coralium and Dread enchantments applies Coralium/Dread plagues on hit. The Light Pierce enchantment functions like Smite/Arthropods/Sharpness, but against Shadow Mobs. The Iron Wall enchantment negates any knockback delivered from attacks.
by Mad042
5
votes
9,716
views
3,917
downloads

The Rainbow World Mod adds some cool features, such as poptarts, Nyan Cat armor, and powerful rainbow tools that can summon lightning!

4
votes
12K
views
937
downloads
Please read the instruction manual at located on the minecraft forum link

Ancient Warfare is a modification for Minecraft that adds a variety of game enhancements; new blocks, new entities, and a template based world-generation structure generator.

Beginning with the 2.x releases Ancient Warfare has been split into a multi-module release. There is a single Core module that all other modules rely on for shared functionality. Each other module may be installed individually, or in any other combination desired. The non-core modules are – Automation, NPCs, Structure Generation, and Vehicles. Each of these modules focuses on a single aspect of the mod.

Core Module
Adds core functionality and shared code needed by all other modules.

Structure Module
Adds template based structure generation during World Gen. Includes in-game tools for creation of new templates, as well as a few tools to aid in map creation in general.

Automation Module
Includes machines to automate crop farming, tree farming, misc resource farming (mushroom, reed, cactus), animal farming, mining, and resource processing (ores). Also includes a full featured MJ and RF compatible energy transport network.

NPC Module
Adds Player recruitable NPC for combat and utility purposes. Multiple varieties of combat NPC are available (melee, ranged, medic, others), as well as several varieties of non-combat/utility NPCs (worker, item courier, barterer/trader).

4
votes
9,340
views
285
downloads
The Bacon Mod incorporates everyone's favorite food into every aspect of Minecraft gameplay!
Tools, armor, weapons, mobs, food, you name it! The wonderful world of bacon lies before you.
Don't see a Mod? Request it here!
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