by Shinoow

In the world of Minecraft you have 3 dimensions, the Overworld, the Nether and the End. The Overworld is the place where you live, the Nether is the hellish place where you get materials used later, and the End is where you fight the Ender Dragon. One thing in particular that isn't defined in Minecraft is a world of the dead (you could essentially call the Nether a world of the dead, as that world contains a large amount of dead things among the other burning entities), the Underworld, the Abyss, and that's where this mod kicks in, by opening the gates of a world composed of death, a place where the absence of life has let a darkness take over what might've been a peaceful place. 

What my mod gives you is the opportunity to go beyond death (while still being alive), by crossing between 3 dimensions placed on top of each other like layers (where each one takes you further down into the darkness). These dimensions are the Abyssal Wasteland, the Dreadlands and Omothol. The Abyssal Wasteland contains more "regular" dead beings (skeletons, zombies, ghouls, spectral dragons, cudgel-wielding skeleton goliaths), and a boss who is the reanimated remains of a long dead dragon, brought back to life through the use of a altar. The Dreadlands contains mutated demonic abominations (and a large three-headed behemoth, guarding the component required to advance to the last dimension). Omothol is the final dimension, and also the one that is currently incomplete. Inside Omothol you can face the ancestral breed of the ghouls found in the Abyssal Wasteland, not to mention the evil demon who guards the Abyss (who currently also is incomplete). From one perspective, you could say Omothol is the most friendly dimension among the three, with it's inhabitants of nameless beings willing to trade goods with other life forms capable of making it this far (but if you were to, say, hit one, you will suffer the wrath of them).

Now, enough about the dimensions added by the mod. In the Overworld you will find 6 new biomes, the Darklands (could count as a more evil version of the regular biomes, with a plains version, a forest version, a more elevated version, a mountain version and the regular, which is a mix between a forest and the plains) with it's purple terrain and nightly undead population (among the regular Overworld entities that appear during night). Then there's the Coralium Infested Swamp, which is a Swamp converted by the influences of Coralium (a element commonly found in the Abyssal Wasteland). In this biome you can entities made out of antimatter (which can be found in liquid form here, very lethal), who explodes if they collide with their normal counterparts, thus following the antimatter principle.

In mob ways, this mod offers a large quantity of undead mobs, with the exceptions of the living shadows and the anti-mobs. Among these are the Depths Ghouls, found in Darklands biomes, any Swampland or Ocean, and within the Abyssal Wasteland. Then there's the Abyssal Zombie, which is a new breed of Zombies made through interactions with the Coralium Plague. Abyssal Zombies are hostile towards normal Zombies (as they kill them to spread the plague even further), and can be found within the same biomes as the Depths Ghouls (apart from these also spawning in the End). There are a lot more entities, and quite frankly it would take a lot of text to cover all of them here. A bit further down I will explain a way to easier obtain this information.

In block ways, you can find 7 new stone types, among them Darkstone (found in the Darklands), Abyssal Stone (found in the Abyssal Wasteland), Abyssalnite Stone and Dreadstone (found in the Dreadlands), Omothol Stone (found in Omothol) and Coralium Stone (created by pouring Liquid Antimatter on Liquid Coralium, found in the Abyssal Wasteland). There are also 2 new types of wood, called the Darklands Oak and the Dreadlands Tree, found in their respective locations. There is also a lot of new ores added, among them the Abyssalnite Ore (found in the Darklands and inside the Dreadlands), Coralium (found inside ocean biomes, swamps and the Abyssal Wasteland in many different forms), and Nitre (found in any Overworld biome), which doesn't have that much of a use yet. There are also "abyssal" versions of regular ores found in the Abyssal Wasteland (most regular Overworld ores except redstone and coal, Tin, Copper and Nitre).

In item ways, you can find anything from tools and armor to flesh made from antimatter. There are Armor sets and Tools for each new material added (Abyssalnite, Refined Coralium, Dreadium, Ethaxium), some special sets for each material (apart form Ethaxium) which requires additional materials. You can find a range of new foods, among them Fried Eggs, Food on A Plate (you can create Iron Plates and put regular food on them to amplify it), MRE (meal ready to eat), various types of flesh dropped from the mobs (which is very unhealthy).

Among the items is also the Necronomicon, which is the information book for this mod. A Necronomicon can be crafted by surrounding a Book with Rotten Flesh (but place a Iron Ingot in the bottom and top right slot). In each dimension, you can empower the Necronomicon by surrounding it with a piece of flesh from a mob found there, which unlocks new knowledge in the book. The Necronomicon is currently under development, but it has information that covers the mod progression and information on materials found in each dimension. Later on you will be able to cast spells with it, and perform rituals in order to obtain certain things (or summon beings from beyond).

Mod includes:



  • 5 new types of stone, called "Darkstone" (It's 20% stronger than regular stone), "Abyssal Stone" (generates within The Abyssal Wasteland, "Dreadstone", "Abyssalnite Stone" (generates along with Dreadstone in The Dreadlands), and "Coralium Stone" (created from pouring Liquid Antimatter on Liquid Coralium). All of the stones have brick equivalents.
  • New tools, 5 types so far, Darkstone, Abyssalnite, Coralium infused abyssalnite (2x the stats of abyssalnite with special abilities), Refined Coralium and Dreadium.
  • 6 new type of armor, Abyssalnite, Coralium Infused Abyssalnite, Dreaded Abyssalnite, Refined Coralium, Plated Coralium, Depths, Dreadium and Dreadium Samurai.
  • 7 new overworld biomes, called "Darklands", "Darklands Plains", "Darklands Forest", "Darklands Highland", "Darklands Mountain", "Coralium Infested Swamp" and "Coralium Infested Ocean".
  • New mobs, so far 16, the "Depths Ghoul", the "Abyssal Zombie", the "Evil Pig" (a hostile pig that looks like a normal one), the "Spectral Dragon", the "Skeleton Goliath", the "Shadow Creature", the "Shadow Monster", the "Shadow Beast", the "Demon Pig", the "Abyssalnite Golem", the "Dreaded Abyssalnite Golem", the "Dreadguard", the "Dread Spawn", the "Dreadling", the "Spawn of Cha'garoth" and the "Fist of Cha'garoth".
  • A new trader mob, called the "Remnant". They spawn in the 3rd dimemsion, but can also be created by pouring Liquid Antimatter on a Villager.
  • 11 "Anti-mobs", including the "Abyssal Anti-Zombie", the "Anti-Bat", the "Anti-Chicken", the "Anti-Cow", the "Anti-Creeper", the "Anti-Ghoul", the "Anti-Pig", the "Anti-Player", the "Anti-Skeleton", the "Anti-Spider" and the "Anti-Zombie". All Anti-mobs explode if the collide with their normal counterpart (except the Anti-player).
  • 4 boss mobs (known as "Asorah, The Fallen", "Cha'garoth, The Dreadbeast", "Sacthoth, Harbringer of Doom" and "J'zahar, Gatekeeper of The Abyss"). J'zahar currently isn't complete, while the others have been fully implemented (but Asorah could use a few small improvements).
  • A new dimension, The Abyssal Wasteland, a dimension filled with undead monsters, where you can find abandoned strongholds with the use of "Powerstone Trackers". There's a boss here called "Asorah, The Fallen" who can be summoned through an altar made from various materials.
  • A second dimension, called The Dreadlands, a desolate red dimension filled with Abyssalnite Golems and Dreaded Abyssalnite Golems, who constatly fight each other. There's also numerous Dread-plagued monsters found here, along with the Dreadguard, who guards the fortress of Cha'garoth in the Dreadlands Mountains.
  • A third dimension, called "Omothol", a realm consisting of structures built on floating islands, where you'll face "J'zahar, Gatekeeper of The Abyss". This dimension is currently a work in progress, so currently only the islands generate, without buildings nor mobs.
  • 14 new ores, known as Abyssalnite, Coralium, Nitre, Abyssal Coralium, Pearlescent Coralium, Liquified Coralium, Abyssal Iron, Abyssal Gold, Abyssal Diamond, Abyssal Tin, Abyssal Copper, Abyssal Nitre, Dreaded Abyssalnite And Dreadlands Abyssalnite. The first 3 are found in the overworld (Nitre appears anywhere, Abyssalnite appears in the Darklands biomes and Coralium appears in Coralium Infested Swamps and ocean biomes), the 9 after are found in The Abyssal Wasteland (first dimension), and the final 2 are found in The Dreadlands (the second dimension).
  • The "Oblivion Deathbomb", a heavily engineered explosive that can destroy anything except bedrock (and which spawn "Sacthoth, The Habringer of Doom"). The ODB (shortened version of the name) has a core which can also be used as a fairly strong explosive (stronger than tnt).
  • 3 new Machines (called the "Crystallizer", the "Transmutator" and the "Engraver"). The Crystallizer can convert elements into crystal, while the Transmutator can transmutate various elements (and also convert crystals back into base components). The Engraver can be used to engrave blank coins (crafted by placing ingots in a plus sign formation, with a piece of flint in the middle).
  • 2 new trees (called the "Darklands Oak", and "Dreadlands Tree"). The Darklands Oak is found in various Darklands biomes, while the Dreadlands Tree is found within the Dreadlands Forest biome, located in The Dreadlands.
  • 4 new enchantments, "Coralium", "Dread", "Light Pierce" and "Iron Wall". The Coralium and Dread enchantments applies Coralium/Dread plagues on hit. The Light Pierce enchantment functions like Smite/Arthropods/Sharpness, but against Shadow Mobs. The Iron Wall enchantment negates any knockback delivered from attacks.
Have you ever dreamed of emerald tools, armor or both ?! This mod makes it possible! The mod adds:

- the 5 tools (Pickaxe, Axe, Hoe, Shovel, Sword)
- a new dimension (Can cause laggs!)
- an Emerald Battleaxe
- an Big Emerald Sword
- an Emerald Golem
- a new cool staff
- the armor + potion effects
- Emerald Lamp + Torch
- Emerald Rods -> Emerald Dust
- Emerald Fire
- a Emerald Furnace
- a better bow + arrows
- an Emerald Apple
- Flint and Emerald
- a new biome
- an Emerald Cow
- an Emerald Rod (Kill the cow to get them!)
- an Emerald Plant (like carrots) + Seeds
- Emerald TNT
- Emerald Beacon (Just beam;
- villager trades
- Emerald Star
- Emerald Cake
- Emerald Katana
- Emerald Khopesh
- Emerald Bone
- Emerald Wolf
- Emerald Doors (Emerald Block; Emerald Obsidian)
- Emerald Potion + Splash Emerald Potion

by Nolpfij
This mod brings Runescape content into Minecraft. It adds a new dimension, new mobs, armor, weapons, trees, structures, ores, and many other miscellanous additions.

I would recommend downloading the DamageIndicators mod to make playing this mod easier, since many of the entities in this mod have health values many times greater than vanilla mobs.


This is my first mod. But i can say that it is becoming quite a big mod. 
So far it adds 29 new ores, where 6 of those generate in the overworld, and the rest generates in the new dimension called Soul Forest. In this Soul Forest Dimension you will find Laterite Grass & Dirt, Porphyry, Slate and Bauxite, my custom tree which is called the grape-tree (more trees to come). There are already some different biomes with different mobs in them aswell. 

On these grape trees (I know grapes don't grow on trees, but who cares Its an alternate universe) you will find 6 types of vines (Baneberry, Blueberry, Blackberry, Cranberry, Razzberry, Raspberry, Strawberry).The world is a giant underground world with a dark-green fog color, having large pools of water at the bottom and large patches of grass on the middle-top. 

To get to this dimension you will have to create a portal (same frame as the nether portal frame) but instead of obsidian you use Silver Blocks and to activate it you lit it with a Soul Lighter, like you would normally do with flint and steel. 

This mod adds about 12 new tool sets and 2 tiers above diamond, more information about that on the wiki
Also this mod adds 7 new armor sets. It also includes a couple of new weapns where one of them is The Frost Wand, which shoots frost shards (using them as ammo). 
I have put a lot of work in this mod, and ANY ideas are welcome. To see my to-do list scroll down to the "To do list". 

There is a gemcutter where you use a bucket of polishing liquid and a bunch of polishing towels to clean the uncut versions of the gems. As a result you will get nice clean versions. 

It now also includes a boss (The Ice Queen) and a mini-boss (King Kotek) both can be summoned using an item. Additionally you will need to build an altar to summon The Ice Queen as shown in one of the pictures above. 


Hello, this Polar Hexx, I am a new mod creator. I have dabbled in Java before but, it was in a class and, the mod was kind of horrible. So, I have decided to go deeper into Java and create a full fledged Minecraft Mod. This mod is the Steve's Universe mod, hence the title and it is a Minecraft adaptation of the show Steven Universe. Now, as I said I am still learning Java. so please bear with me and the mod. It will get better. But, in the mean time I am open for new ideas for this mod. Thank you and please enjoy the mod.



Adds SO much Armor to Minecraft! 


Welcome to Project Superhuman. This mod adds armor sets for different superheroes from Marvel and DC. Each character has unique abilities which are admittedly quite fun to play with. None of the suits or items are craftable by default (this can be changed in the config). Instead, as you kill mobs, they will drop points that are collected similar to experience. These points can be used to "purchase" costumes. In addition to points, mobs will also drop Blind Bags. When right-clicked, the bag is opened and a random armor piece is dropped. This is inspired by collectible card games where early on you will get mostly unique pieces but the more you get the harder it is to find the pieces you actually need. This is intended to promote trading with friends as is the case with CCGs. Additionally, there is a block, the Point Converter, that can consume your extra armor pieces and turn them into points. To get started with "purchasing" suits you will need to do some exploring to find dungeons, blacksmiths, or strongholds. In these places you will find the HeroSuits catalog. This catalog has a description of each character. It also serves as the "store" for buying individual costume pieces as well as blind bags. The point converter can also be found here. Please leave feedback and enjoy the mod.

by Mad042

The Rainbow World Mod adds some cool features, such as poptarts, Nyan Cat armor, and powerful rainbow tools that can summon lightning!

I started this mod on a simple idea that came to me when playing on a modded server, I wanted to create a mod like the nether. So I started modding this mod : the "Eternal Frost". This mod is a "dimension" mod, so it adds the ability to teleport to another dimension which is have called the "Eternal Frost" (Old name is the "Freezer"). In order to teleport there, nothing more simple, just craft "The flint and diamond" and create a normal nether portal but filled with ice obsidian instead of obsidian. Then use the flint and diamond to make the portal appear. In the Eternal Frost, you'll end up either underground or overworld in a beautiful world made ​​of various blocks going from deeply frozen stone to freezing water that'll hurt you on touch.

What Does the mod actually add:

83 Blocks (Without the metadata) : Every blocks is different and some are totally awesome !
127 Items : From simple stick to epic dungeon drops.
5 Complete Toolsets : Arctite Tools, Snowbark Tools ,Crystal Tools, Frozen Cobblestone Tools and Coldsteel Tools
19 new mobs (Fury boar, Glace, Ice Cube, Ice Pig Zombie, Cold Creeper, Frostbite Spider, Scarab, Snow owl, Goat, Horned Goat, Woolly Mammoth, Yeti, 2 bosses (And one boss minion), Saber Tiger, Arctic Fox, Polar Bear, Villagers)
1 Dimension : The Eternal Frost, with a totally epic generation who goes up to layer 256 !
2 Furnaces : Ice Oven which can freeze things into Eternal Frost items, Frozen furnace which can reheat them.
Structures : Villages, 2 Epic Dungeons to conquer (With two mores to come soon), the caverns have been reworked to fit the mod.
Many generations (Icicles, Trees, Lakes, Rivers, ...)
Epic items and armors to obtain in dungeon, totally unique.
An hypothermia mechanics : Don't let your hearth grow cold.
25 new sounds and 4 new musics.
14 achievements : To make this mod challenging.
8 Biomes, on surface for an epic generation : You'll have to discover them yourself.
Some secrets to discover.
Lot of things aren't in this list ... (A humonguous list trust me, pretty impossible to write every add-ons)

Read this before playing:

Hypothermia :
As you may know, there is a new mechanic : The Hypothermia. How does it work ? Simply as the hunger one, but to replenish it STAND NEAR HEAT SOURCE (Like Fire, Torch, Heatstone).

Biomes :
In order to find the biomes on the screenshots, you just have to climb up to layer 180+. There is a surface ! And that's an important part of the mod.

Other mechanics :
You can find mobs more often depending on your height : More you dig down, more you'll encounter aggressive mobs. Surface is for passive mobs.

Dungeons :
In order to be able to challenge a dungeon, you'll have to find a "dungeon block". They're not spawning naturally for lagging reason.

It's lagging !
The first time you'll enter the world (If you create a server), it'll lag for 1 or 2 minutes : That's totally normal and it won't last long ! I won't change Minecraft base class to change the entire generation logic of Minecraft and therefore the generation part is laggy.

What block, what tool?
What block (Just the stuff you use your Pick for) is succesfully mineable with what tool ? I made it here.

Every Pickaxe :
Frozen cobble
Frozen stone
Deepfrozen ice
Ice oven/Deepfreezer

At least Frozen cobble
Arctite ore
Frozen brick things
Frozen button
Frostbite spider spawner and all spawners yet to come in the Eternal frost

At least Arctite
Bluestone ore
Crystal ore
Block of Crystal
Bluestone lamp

At least Crystal

If you mine these blocks with another tool, it won't succefully drop. (But if you use Crystal tool on any blocks that need at least a frozen cobble pickaxe it'll work).


by Fabiulu

This mod adds more Ender creatures to the game allowing the player to have more choices to trade, tame and enemies to battle. There is also a new village, armor, weapons and a couple more structures for you to find!

The Far Lands were the place where the Farlander species used to live but for a unknown reason these lands disappeared. Ancient books refer to this incident as the "work of God". Some say that this "God" created his own realm and moved what was the Far Lands to there. Also, this "God" is described as a colossal being with large horns and limbs.

Centuries have passed since the disappearance of the Far Lands and the Farlanders had to adapt. They stopped praising what they once considered their "God" and started their own path. Eventually they reached the lands of the Overworld and from that point the Farlanders started to evolve. New species were born, among them was the Enderman, the Ender Golem and the Enderminion.

The Farlanders realized that to survive they needed protection from the other species so they began to create their own shelters. They began to build small huts but after discovering new materials they expanded and villages were created.

The evolution continued and with the discovery of Endumium Crystal they started to trade goods with each other. It wasn't long until the start of the Rebellion era. Seeking to have more power the Farlanders began to rebel against each other. Those that had rebelled against their own kind were banished from their villages and were called Rebel Farlanders.


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