by Shinoow
4
votes
14.2K
views
841
downloads

In the world of Minecraft you have 3 dimensions, the Overworld, the Nether and the End. The Overworld is the place where you live, the Nether is the hellish place where you get materials used later, and the End is where you fight the Ender Dragon. One thing in particular that isn't defined in Minecraft is a world of the dead (you could essentially call the Nether a world of the dead, as that world contains a large amount of dead things among the other burning entities), the Underworld, the Abyss, and that's where this mod kicks in, by opening the gates of a world composed of death, a place where the absence of life has let a darkness take over what might've been a peaceful place. 

What my mod gives you is the opportunity to go beyond death (while still being alive), by crossing between 3 dimensions placed on top of each other like layers (where each one takes you further down into the darkness). These dimensions are the Abyssal Wasteland, the Dreadlands and Omothol. The Abyssal Wasteland contains more "regular" dead beings (skeletons, zombies, ghouls, spectral dragons, cudgel-wielding skeleton goliaths), and a boss who is the reanimated remains of a long dead dragon, brought back to life through the use of a altar. The Dreadlands contains mutated demonic abominations (and a large three-headed behemoth, guarding the component required to advance to the last dimension). Omothol is the final dimension, and also the one that is currently incomplete. Inside Omothol you can face the ancestral breed of the ghouls found in the Abyssal Wasteland, not to mention the evil demon who guards the Abyss (who currently also is incomplete). From one perspective, you could say Omothol is the most friendly dimension among the three, with it's inhabitants of nameless beings willing to trade goods with other life forms capable of making it this far (but if you were to, say, hit one, you will suffer the wrath of them).

Now, enough about the dimensions added by the mod. In the Overworld you will find 6 new biomes, the Darklands (could count as a more evil version of the regular biomes, with a plains version, a forest version, a more elevated version, a mountain version and the regular, which is a mix between a forest and the plains) with it's purple terrain and nightly undead population (among the regular Overworld entities that appear during night). Then there's the Coralium Infested Swamp, which is a Swamp converted by the influences of Coralium (a element commonly found in the Abyssal Wasteland). In this biome you can entities made out of antimatter (which can be found in liquid form here, very lethal), who explodes if they collide with their normal counterparts, thus following the antimatter principle.

In mob ways, this mod offers a large quantity of undead mobs, with the exceptions of the living shadows and the anti-mobs. Among these are the Depths Ghouls, found in Darklands biomes, any Swampland or Ocean, and within the Abyssal Wasteland. Then there's the Abyssal Zombie, which is a new breed of Zombies made through interactions with the Coralium Plague. Abyssal Zombies are hostile towards normal Zombies (as they kill them to spread the plague even further), and can be found within the same biomes as the Depths Ghouls (apart from these also spawning in the End). There are a lot more entities, and quite frankly it would take a lot of text to cover all of them here. A bit further down I will explain a way to easier obtain this information.

In block ways, you can find 7 new stone types, among them Darkstone (found in the Darklands), Abyssal Stone (found in the Abyssal Wasteland), Abyssalnite Stone and Dreadstone (found in the Dreadlands), Omothol Stone (found in Omothol) and Coralium Stone (created by pouring Liquid Antimatter on Liquid Coralium, found in the Abyssal Wasteland). There are also 2 new types of wood, called the Darklands Oak and the Dreadlands Tree, found in their respective locations. There is also a lot of new ores added, among them the Abyssalnite Ore (found in the Darklands and inside the Dreadlands), Coralium (found inside ocean biomes, swamps and the Abyssal Wasteland in many different forms), and Nitre (found in any Overworld biome), which doesn't have that much of a use yet. There are also "abyssal" versions of regular ores found in the Abyssal Wasteland (most regular Overworld ores except redstone and coal, Tin, Copper and Nitre).

In item ways, you can find anything from tools and armor to flesh made from antimatter. There are Armor sets and Tools for each new material added (Abyssalnite, Refined Coralium, Dreadium, Ethaxium), some special sets for each material (apart form Ethaxium) which requires additional materials. You can find a range of new foods, among them Fried Eggs, Food on A Plate (you can create Iron Plates and put regular food on them to amplify it), MRE (meal ready to eat), various types of flesh dropped from the mobs (which is very unhealthy).

Among the items is also the Necronomicon, which is the information book for this mod. A Necronomicon can be crafted by surrounding a Book with Rotten Flesh (but place a Iron Ingot in the bottom and top right slot). In each dimension, you can empower the Necronomicon by surrounding it with a piece of flesh from a mob found there, which unlocks new knowledge in the book. The Necronomicon is currently under development, but it has information that covers the mod progression and information on materials found in each dimension. Later on you will be able to cast spells with it, and perform rituals in order to obtain certain things (or summon beings from beyond).
 

Mod includes:

 

 

  • 5 new types of stone, called "Darkstone" (It's 20% stronger than regular stone), "Abyssal Stone" (generates within The Abyssal Wasteland, "Dreadstone", "Abyssalnite Stone" (generates along with Dreadstone in The Dreadlands), and "Coralium Stone" (created from pouring Liquid Antimatter on Liquid Coralium). All of the stones have brick equivalents.
  • New tools, 5 types so far, Darkstone, Abyssalnite, Coralium infused abyssalnite (2x the stats of abyssalnite with special abilities), Refined Coralium and Dreadium.
  • 6 new type of armor, Abyssalnite, Coralium Infused Abyssalnite, Dreaded Abyssalnite, Refined Coralium, Plated Coralium, Depths, Dreadium and Dreadium Samurai.
  • 7 new overworld biomes, called "Darklands", "Darklands Plains", "Darklands Forest", "Darklands Highland", "Darklands Mountain", "Coralium Infested Swamp" and "Coralium Infested Ocean".
  • New mobs, so far 16, the "Depths Ghoul", the "Abyssal Zombie", the "Evil Pig" (a hostile pig that looks like a normal one), the "Spectral Dragon", the "Skeleton Goliath", the "Shadow Creature", the "Shadow Monster", the "Shadow Beast", the "Demon Pig", the "Abyssalnite Golem", the "Dreaded Abyssalnite Golem", the "Dreadguard", the "Dread Spawn", the "Dreadling", the "Spawn of Cha'garoth" and the "Fist of Cha'garoth".
  • A new trader mob, called the "Remnant". They spawn in the 3rd dimemsion, but can also be created by pouring Liquid Antimatter on a Villager.
  • 11 "Anti-mobs", including the "Abyssal Anti-Zombie", the "Anti-Bat", the "Anti-Chicken", the "Anti-Cow", the "Anti-Creeper", the "Anti-Ghoul", the "Anti-Pig", the "Anti-Player", the "Anti-Skeleton", the "Anti-Spider" and the "Anti-Zombie". All Anti-mobs explode if the collide with their normal counterpart (except the Anti-player).
  • 4 boss mobs (known as "Asorah, The Fallen", "Cha'garoth, The Dreadbeast", "Sacthoth, Harbringer of Doom" and "J'zahar, Gatekeeper of The Abyss"). J'zahar currently isn't complete, while the others have been fully implemented (but Asorah could use a few small improvements).
  • A new dimension, The Abyssal Wasteland, a dimension filled with undead monsters, where you can find abandoned strongholds with the use of "Powerstone Trackers". There's a boss here called "Asorah, The Fallen" who can be summoned through an altar made from various materials.
  • A second dimension, called The Dreadlands, a desolate red dimension filled with Abyssalnite Golems and Dreaded Abyssalnite Golems, who constatly fight each other. There's also numerous Dread-plagued monsters found here, along with the Dreadguard, who guards the fortress of Cha'garoth in the Dreadlands Mountains.
  • A third dimension, called "Omothol", a realm consisting of structures built on floating islands, where you'll face "J'zahar, Gatekeeper of The Abyss". This dimension is currently a work in progress, so currently only the islands generate, without buildings nor mobs.
  • 14 new ores, known as Abyssalnite, Coralium, Nitre, Abyssal Coralium, Pearlescent Coralium, Liquified Coralium, Abyssal Iron, Abyssal Gold, Abyssal Diamond, Abyssal Tin, Abyssal Copper, Abyssal Nitre, Dreaded Abyssalnite And Dreadlands Abyssalnite. The first 3 are found in the overworld (Nitre appears anywhere, Abyssalnite appears in the Darklands biomes and Coralium appears in Coralium Infested Swamps and ocean biomes), the 9 after are found in The Abyssal Wasteland (first dimension), and the final 2 are found in The Dreadlands (the second dimension).
  • The "Oblivion Deathbomb", a heavily engineered explosive that can destroy anything except bedrock (and which spawn "Sacthoth, The Habringer of Doom"). The ODB (shortened version of the name) has a core which can also be used as a fairly strong explosive (stronger than tnt).
  • 3 new Machines (called the "Crystallizer", the "Transmutator" and the "Engraver"). The Crystallizer can convert elements into crystal, while the Transmutator can transmutate various elements (and also convert crystals back into base components). The Engraver can be used to engrave blank coins (crafted by placing ingots in a plus sign formation, with a piece of flint in the middle).
  • 2 new trees (called the "Darklands Oak", and "Dreadlands Tree"). The Darklands Oak is found in various Darklands biomes, while the Dreadlands Tree is found within the Dreadlands Forest biome, located in The Dreadlands.
  • 4 new enchantments, "Coralium", "Dread", "Light Pierce" and "Iron Wall". The Coralium and Dread enchantments applies Coralium/Dread plagues on hit. The Light Pierce enchantment functions like Smite/Arthropods/Sharpness, but against Shadow Mobs. The Iron Wall enchantment negates any knockback delivered from attacks.
1
vote
7,782
views
210
downloads

This mod adds a cooking book to Minecraft that will only show recipes that you can currently make with the things you carry in your inventory. It also adds an optional upgraded version of the book that can craft the foods right away by simply clicking on the recipes.

There's also five new blocks that together form a Multiblock Kitchen Structure. It consists of the main component, the Cooking Table, which is the book in block-form and uses the other Multiblock Kitchen parts, the Cooking Oven, which can smelt food items only and provides smelting ability to the Cooking Table, the sink which provides water for recipes, the tool rack which can be used to store tools for recipes and the fridge, where you can store all your ingredients.

It was made with Pam's Harvestcraft (and all the other mods that add lots of new food) in mind, as it can get quite overwhelming if you're just starting out in your journey of becoming a kitchen master.

  • Recipe book to show all food items you can craft or smelt with the things you have in your inventory
  • Upgraded recipe book (crafting book) that can also craft the food items with the things from your inventory
  • Multiblock Kitchens consisting of Cooking Table (book in block form), Cooking Oven, Sink, Fridge and Tool Rack
  • #NoFilter book to simply show all food item recipes (no matter what ingredients you have available)
  • Sorting options to see the most nutritious foods you can make.
  • Supports Pam's Harvestcraft: Pam's tools will always be considered as available and the weird 1+1=2 recipes won't show up.
2
votes
8,921
views
695
downloads

This mod adds in the following:

58 new crops (including cotton for string)
12 garden bushes to find and harvest for crops that spread naturally
Pick up bushes or let them spread like mushrooms
35 fruit or item bearing trees
16 new fish (catch with normal fishing rod)
Water Garden drops clams, snails, crayfish, etc as well
Beekeeping (including candle blocks, presser machine, hardened leather armor)
700+ new items and foods
Sheeps drop mutton, Squids drop calamari
Cooking tools, including two as separate blocks to craft in
Sink blocks that give infinite water sources a better look
Oven that cooks food twice as fast using cooking oil as fuel
Market block that allows you to buy seeds, saplings, farm animal spawn eggs, and bonemeal for emeralds
Use crop items to plant instead of seeds (like vanilla potatoes/carrots)
Turn buckets of water and milk into fresh versions for easy recipe use
Use tofu for vegetarian/vegan recipes

1
vote
7,522
views
436
downloads

The Power Apples Mod adds some cool apples, giving you special abilities. I recommend to use NEI or TMI to see the crafting recipes.  
 

0
votes
7,414
views
548
downloads

If you need to eat yourself or even others to survive... Would you do it?

This mod adds in the ability for players to use themselves as a source of food when the time calls for it.

Knifes: Shift-right clicking them will cause the user to take 2.5 - 3 hearts of damage and drop one piece of their flesh. Additionally, right-clicking on other mobs that would normally drops food (including villagers) will cause them to drop their respective meat and take damage according to this scale:

Cows: 1.25 ~ 1.5 hearts of damage.

Chickens: Set to kill the chicken as they drop their bodies as food.

Pigs: 1.25 ~ 1.5 hearts of damage.

Villagers (Shift-click): 2.5 ~ 3 hearts of damage.

Zombies: 2.5 ~ 3 hearts of damage.

Other Players: 2.5 ~ 3 hearts of damage.

Foods:

Player Flesh: Raw Player flesh (Left) restores 2 hunger while Cooked Player flesh (Right) restores 4. Drops when player dies or via knife or by using the knife on them..

Villager Flesh: Raw Villager flesh (Left) restores 2 hunger while Cooked Villager flesh (Right) restores 4. Drops when villager dies or by using the knife, while sneaking, on them.

by 1WTC
0
votes
6,957
views
545
downloads

Do you want to carve Jack O' Lanterns in Minecraft? With this mod, you can customize your own pumpkins, add light or leave it dark as a spooky carving!

How to use:

Simple place down a carvable pumpkin and right click and the GUI will appear. From here, you can customize your pumpkin. Left Click will Carve, and right click will undo. 

by JGSB
0
votes
6,709
views
438
downloads

Dessertcraft adds delicious new treats to Minecraft! You could eat an ice cream or a popsicle while exploring your world or munch on a cupcake while chilling at home!

Mint Leaf and chocolate chips can't be eaten.
Plain Popsicles and Uncooked Brownies heal 1 1/2 hunger bars.
All other foods heal 2 1/2 hunger bars.

1
vote
9,276
views
907
downloads

The Master Chef mod adds: 

- 261 items 
- 23 blocks: including 6 furnaces, 1 milk barrel, 1 butter churn and 10 pizzas 
- 11 new crops 
- 3 new trees. 

Crops:

To begin with culturing most of the fruit/vegetables, you need to break the world generated bushes. 
This will give you the fruit/vegetable Or this will give you the seeds of the fruit/vegetable. 
Now you can use the seeds to plant it on farmland and grow your crop.
(If you have the fruit/vegetable, you just put it in the crafting table to turn it into seeds)

 

Some crops don't need any seeds to be planted.

A list of all crops/bushes/seeds and how to get them:

Strawberry bushes can be found in all forest & taiga biomes. 
(http://wiki.minetronic.com/index.php/Strawberry)
Blueberry bushes can be found in taiga biomes. (Cold forests) 
(http://wiki.minetronic.com/index.php/Blueberry)
Tomato bushes can be found in extreme hills biomes. (Extreme hills plus) 
(http://wiki.minetronic.com/index.php/Tomato)
Bell Pepper bushes can also be found in extreme hills biomes. 
(http://wiki.minetronic.com/index.php/Bell_Pepper)
Onion bushes can be found in birch forests. 
(http://wiki.minetronic.com/index.php/Onion)
Asparagus bushes can be found in roofed forests (dark forest). 
(http://wiki.minetronic.com/index.php/Asparagus)
The Salad Seeds can be found by breaking tall grass, in every biome (a 1% chance). 
(http://wiki.minetronic.com/index.php/Salad)
The Corn Plant can be found in plains biomes.

Other furnaces:

The sauce maker. 
(http://wiki.minetronic.com/index.php/Sauce_Maker)


The Sauce Maker is used to make Sauces to put on your food.

1. Place your ingredient (caramel, strawberry, blueberry,...) in the first input.
2. Place a bowl in the second input.
3. Place fuel in the third input.

The Ice Cream Maker. 
(http://wiki.minetronic.com/index.php/Ice_Cream_Maker)


The Ice Cream Maker is used to make Ice Creams Balls.

1. Place your ingredient (caramel, strawberry, blueberry,...) in the first input.
2. Now place sugar in the second input.
3. Store "Ice Shards" in the third input of this block. Now you should see the ice storing in the ice cream maker.


The Cooking Furnace. 
(http://wiki.minetronic.com/index.php/Cooking_Furnace)


The Cooking Furnace cooks the food faster than a normal one, but It will not work for ores etc...

1. Place your ingredient in the first input.
2. Now Place your butter in the second input.

3. Now use fuel to make the furnace work.

* [Optional] put bread crumbs in the breadcrumb-slot to make fried foods (fried apple slice, fried fish, fried ice cream,...) 

--------------- 

The Dehydrator. 
(Link coming soon) 


The Dehydrator is used for drying food, to get raisins, dried blueberry,... 
It does not need any food to dry, but you can make it dry faster by putting coal in the fuel slot. 
If the dehydrator is out side, it dries faster on a normal day (sunny day), but will go slower in the rain. 
But you can however, put glass above the dehydrator to get effect of sunny days (if it's not raining), but will go at normal speed when it is a rainy day. 


1. Place your item you want to dry in the bottom inputs (1-4). 
2. Now Wait or use fuel to make it dry faster until your food is dried.
 

--------------- 

To get full information about the masterchef mod, go to http://wiki.minetronic.com

You can also install the Not Enough Items mod for a list of recipes.

by Rikmuld
15
votes
11.7K
views
2,269
downloads
Are you constantly out adventuring and gathering resources and finding yourself in sticky situation, one where digging a hole in the earth is sometimes the only option to survive? To me that seems rather silly, burying yourself alive when darkness falls over your Minecraft world! Perhaps you would like a better option, a portable home of sorts much like you would in real life, by using camping gear! The Camping Mod are a variety of smaller mods that all introduce some type of camping based equipment at your disposal. You can create fires in the middle of your campground, giving you a place to cook the new food item, marshmallows! You can feel just like you were really camping, roasting these around a fire! You can even color tents, find spawned in campsites with new mobs and even includes new achievements!
by iChun
1
vote
7,730
views
637
downloads
This mod adds a single food item, called trail mix.

This food item does plenty of crazy things when eaten.
It grants you:
Super Punch (with comic explosion effects!)
Super Speed (even without sprinting!)
Dispense Fireballs with Middle mouse in an empty hand, once you've eaten enough [By default you need at least 1:00 worth]! (Shooting beneath you "rocket jumps" you up!)
Fall Dampening (with *poof* effect!)
Only someone like you would eat it... But wait! Perhaps the critters would like them too?

Unfortunately, all the animals turn their heads at trail mix... all but the pig!

Give the pig some trail mix and watch what happens!

It grants pigs:
High Pressure Flatulence (pressure so high, you'll fly!)
Explosive Collision Nature (watch where you leave 'em pigs!)
Excessive Headbanging
50% chance of snagging a zombie as a rider.
With the power of a saddle and the skills of mounting a pig, you can actually control these pigs mid-flight.

Don't see a Mod? Request it here!
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